Evac:setup({
adminPilotNames = { 'Walter White' },
beaconBatteryLife = 30,
beaconSound = 'beacon.ogg',
carryLimits = {
['C-130'] = 90,
['CH-43E'] = 55,
['CH-47D'] = 44,
['Hercules'] = 90,
['Mi-8MT'] = 24,
['Mi-24P'] = 5,
['Mi-24V'] = 5,
['Mi-26'] = 70,
['SH-60B'] = 5,
['SH60B'] = 5,
['UH-1H'] = 8,
['UH-60L'] = 11,
},
idStart = 50000,
loadUnloadPerIndividual = 30,
lossFlags = { 'GremlinEvacRedLoss', 'GremlinEvacBlueLoss' },
lossThresholds = { 25, 25 },
maxExtractable = {
_global = {
Generic = { 0, 0, [0] = 0 },
Infantry = { 0, 0, [0] = 0 },
M249 = { 0, 0, [0] = 0 },
RPG = { 0, 0, [0] = 0 },
StingerIgla = { 0, 0, [0] = 0 },
['2B11'] = { 0, 0, [0] = 0 },
JTAC = { 0, 0, [0] = 0 },
},
},
spawnRates = {
_global = {
{
side = coalition.side.NEUTRAL,
units = 0,
startTrigger = { type = 'time', value = 0 },
spawnTrigger = { type = 'time', value = 0 },
endTrigger = { type = 'limits', value = 100 },
},
{
side = coalition.side.RED,
units = 0,
startTrigger = { type = 'time', value = 0 },
spawnTrigger = { type = 'time', value = 0 },
endTrigger = { type = 'limits', value = 100 },
},
{
side = coalition.side.BLUE,
units = 0,
startTrigger = { type = 'time', value = 0 },
spawnTrigger = { type = 'time', value = 0 },
endTrigger = { type = 'limits', value = 100 },
},
},
},
spawnWeight = 100,
startingUnits = { 'helicargo1', 'helicargo2', 'MedEvac1', 'MedEvac2', 'MedEvac3' },
startingZones = {
{ mode = Evac.modes.EVAC, name = "Test 1", smoke = trigger.smokeColor.Green, side = coalition.side.BLUE, active = true },
{ mode = Evac.modes.RELAY, name = "Test 2", smoke = trigger.smokeColor.Orange, side = coalition.side.BLUE, active = true },
{ mode = Evac.modes.SAFE, name = "Test 3", smoke = trigger.smokeColor.White, side = coalition.side.BLUE },
},
winFlags = { 'GremlinEvacRedWin', 'GremlinEvacBlueWin' },
winThresholds = { 75, 75 },
})
-
adminPilotNames
: Pilots to consider admins, with bonus menu items available.
-
beaconBatteryLife
: How long beacons should broadcast once spawned, in minutes
-
beaconSound
: The audio file name to play for radio beacons
-
carryLimits
: Specifies the maximum capacity loadout per aircraft designator
- Default:
{ ["C-130"] = 90, ["CH-47D"] = 44, ["CH-43E"] = 55, ["Mi-8MT"] = 24, ["Mi-24P"] = 5, ["Mi-24V"] = 5, ["Mi-26"] = 70, ["SH60B"] = 5, ["UH-1H"] = 8, ["UH-60L"] = 11 }
-
idStart
: The lowest ID number that Gremlin Evac will use to create units and groups
-
loadUnloadPerIndividual
: The amount of time it takes to load/unload a single evacuee onto/from an aircraft, in seconds
-
lossFlags
: Flags to tell the Mission Editor that one side or the other (or both!) has lost
- Default:
{ 'GremlinEvacRedLoss', 'GremlinEvacBlueLoss' }
-
lossThresholds
: The maximum percentage of evacuees that can be lost from any side
-
maxExtractable
: Provides a cap for automatically generated evacuees, by zone/type/side; the script won't create more than allowed here
- Default:
0
for everything
-
spawnRates
: Describes how and when to spawn evacuee units/groups
- Default:
{ _global = { units = 0, per = 0, period = Gremlin.Periods.Second } }
(everything at mission start)
- Spec
- key: Zone name
- value: table
- key: index
- value: table
side
: The side ID for spawning
units
: Number or composition of units to spawn
startTrigger
: Trigger to start spawning
spawnTrigger
: Trigger to actually spawn units
endTrigger
: Trigger to stop spawning
- Notes:
- Triggers:
{ type = 'time', value = 900 }
: seconds since mission start
{ type = 'time', value = { after = 15, period = Gremlin.Periods.Minute } }
: another way to say time since mission start
{ type = 'repeat', value = { per = 5, period = Gremlin.Periods.Minute } }
: every per
period
s
{ type = 'flag', value = 7 }
: flag goes truthy
{ type = 'event', value = { id = 'Evac:Spawn', filter = function(event) return true end } }
: event triggered
{ type = 'menu', value = 'Spawn Bonus Evacuees' }
: menu item selected
{ type = 'limits', value = 50 }
: value
% of allowed evacuees spawned
-
spawnWeight
: The average weight of an evacuee - the exact weight used will vary between 90% and 120% of this value
-
startingUnits
: Registers units for evacuation purposes during setup
-
startingZones
: Registers zones for evacuation purposes during setup
- Default:
{}
- Spec
- key: ignored
- value: table
mode
: One of the Evac.modes
constants, indicating what evacuation mode the zone should be registered using
name
: Zone name - MUST MATCH THE MISSION EDITOR'S NAME FOR THE ZONE EXACTLY!
smoke
: Smoke color, taken from trigger.smokeColor
side
: Coalition, taken from coalition.side
-
winFlags
: Flags to tell the Mission Editor that one side or the other (or both!) has won
- Default:
{ 'GremlinEvacRedWin', 'GremlinEvacBlueWin' }
-
winThresholds
: The minimum percentage of evacuees that must be saved to win, per side