-
Evac:BeaconDead
details
- the beacon details table used internally
- Fired when a beacon dies and gets removed from the map
-
Evac:BeaconSpawn
details
- the beacon details table used internally
zone
- The zone the beacon was spawned into
- Fired when a beacon spawns and gets added to the map
-
Evac:Loss
side
- The numeric ID of the coalition that lost
- Fired when any side loses too many evacuees
-
Evac:Spawned
units
- The number of evacuees spawned
zone
- The zone in which evacuees were spawned
- Fired when evacuees spawn into the map
-
Evac:UnitLoaded
number
- The number of evacuees loaded
unit
- The unit that did the loading
zone
- The zone the evacuees were picked up from
- Fired when evacuees are finished loading onto an evacuation unit
-
Evac:UnitUnloaded
number
- The number of evacuees unloaded
unit
- The unit that did the unloading
zone
- The zone the evacuees were dropped off
- Fired when evacuees are finished unloading from an evacuation unit
-
Evac:Win
side
- The numeric ID of the coalition that won
- Fired when any side rescues enough evacuees
-
Evac:ZoneActive
mode
- The Evac.modes integer dictating how evacuees should be handled in the zone
zone
- The affected zone
- Fired when a zone goes active
-
Evac:ZoneAdd
mode
- The Evac.modes integer dictating how evacuees should be handled in the zone
zone
- The affected zone
- Fired when a zone is added to Evac
-
Evac:ZoneInactive
mode
- The Evac.modes integer dictating how evacuees should be handled in the zone
zone
- The affected zone
- Fired when a zone goes inactive
-
Evac:ZoneRemove
mode
- The Evac.modes integer dictating how evacuees should be handled in the zone
zone
- The affected zone
- Fired when a zone is removed from Evac