Events

  • Evac:BeaconDead

    • details - the beacon details table used internally
    • Fired when a beacon dies and gets removed from the map
  • Evac:BeaconSpawn

    • details - the beacon details table used internally
    • zone - The zone the beacon was spawned into
    • Fired when a beacon spawns and gets added to the map
  • Evac:Loss

    • side - The numeric ID of the coalition that lost
    • Fired when any side loses too many evacuees
  • Evac:Spawned

    • units - The number of evacuees spawned
    • zone - The zone in which evacuees were spawned
    • Fired when evacuees spawn into the map
  • Evac:UnitLoaded

    • number - The number of evacuees loaded
    • unit - The unit that did the loading
    • zone - The zone the evacuees were picked up from
    • Fired when evacuees are finished loading onto an evacuation unit
  • Evac:UnitUnloaded

    • number - The number of evacuees unloaded
    • unit - The unit that did the unloading
    • zone - The zone the evacuees were dropped off
    • Fired when evacuees are finished unloading from an evacuation unit
  • Evac:Win

    • side - The numeric ID of the coalition that won
    • Fired when any side rescues enough evacuees
  • Evac:ZoneActive

    • mode - The Evac.modes integer dictating how evacuees should be handled in the zone
    • zone - The affected zone
    • Fired when a zone goes active
  • Evac:ZoneAdd

    • mode - The Evac.modes integer dictating how evacuees should be handled in the zone
    • zone - The affected zone
    • Fired when a zone is added to Evac
  • Evac:ZoneInactive

    • mode - The Evac.modes integer dictating how evacuees should be handled in the zone
    • zone - The affected zone
    • Fired when a zone goes inactive
  • Evac:ZoneRemove

    • mode - The Evac.modes integer dictating how evacuees should be handled in the zone
    • zone - The affected zone
    • Fired when a zone is removed from Evac