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Evac:BeaconDead
details - the beacon details table used internally
- Fired when a beacon dies and gets removed from the map
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Evac:BeaconSpawn
details - the beacon details table used internally
zone - The zone the beacon was spawned into
- Fired when a beacon spawns and gets added to the map
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Evac:Loss
side - The numeric ID of the coalition that lost
- Fired when any side loses too many evacuees
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Evac:Spawned
units - The number of evacuees spawned
zone - The zone in which evacuees were spawned
- Fired when evacuees spawn into the map
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Evac:UnitLoaded
number - The number of evacuees loaded
unit - The unit that did the loading
zone - The zone the evacuees were picked up from
- Fired when evacuees are finished loading onto an evacuation unit
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Evac:UnitUnloaded
number - The number of evacuees unloaded
unit - The unit that did the unloading
zone - The zone the evacuees were dropped off
- Fired when evacuees are finished unloading from an evacuation unit
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Evac:Win
side - The numeric ID of the coalition that won
- Fired when any side rescues enough evacuees
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Evac:ZoneActive
mode - The Evac.modes integer dictating how evacuees should be handled in the zone
zone - The affected zone
- Fired when a zone goes active
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Evac:ZoneAdd
mode - The Evac.modes integer dictating how evacuees should be handled in the zone
zone - The affected zone
- Fired when a zone is added to Evac
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Evac:ZoneInactive
mode - The Evac.modes integer dictating how evacuees should be handled in the zone
zone - The affected zone
- Fired when a zone goes inactive
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Evac:ZoneRemove
mode - The Evac.modes integer dictating how evacuees should be handled in the zone
zone - The affected zone
- Fired when a zone is removed from Evac